Large Giant (Goblinoid), Chaotic Evil
Armor Class 19 Leather
Hit Points 52 (8d10 + 2)
Speed 40 ft.
STR
19 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CHA +6
Skills Deception +16, Perception +12, Stealth +9
Senses Darkvision 60 foot , Passive Perception 14
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Gluttony.

A cave lord can viciously devour a deceased creature to heal itself. It gains 3d8+3 hit points from any goblinoid creature devoured within a minute and 1d8+1 hit points from all other creatures. A cave lord can devour all the sustainable flesh from a small creature in 1 minute, and the flesdh from a medium creature over the course of 3 minutes. A creature must be dead for the cave lord to use this ability.

Goblin Charm

Spellcasting. The Cave Lord is a 10-level spellcaster. Its spellcasting ability is Will save DC 18. Cave Lord has following Goblin Charm spell prepared:

3/day - Goblin Charm: Three times a day a cave lord can use an innate ability to magically command upto 30 of it's goblin cousins. Creatures with the goblinoid subtype must succeed on  DC18 Will save or fall under the effects of a mass suggestion (caster level 10). The save DC is CHR based.

Light Sensitivity

Cave lords can be temporarily blinded in bright sunlight or in the radius of a daylight spell.

 

Actions

Action Name. Melee attack with improved initative

Action Melee Attack. Large Greatclub: +6/+1 to hit, reach 10 ft. Hit:  2d8 + 12 Crushing damage damage. includes +3 for power attack

Bonus Actions

No bonus actions

Reactions

Behind its prodigious rolls of fat, a cave lord has a keen mind. It will take advantage of an opponent's perception of it and feign studidity and misunderstanding, stalling until its followers can sneal in from behind, or even playing dead on ocasion. It's not afraid to fight and will do so with ferciousness, bellowing and bull rushing the most threatening opponent. 

If a cave lord finds itself obviously outmatched and damaged, it will retreat with some goblin minions that it will kill and devour.

Legendary Actions

No legendary Action

Mythic Actions

No mythic actions.

Description

This is an obese, ten foot tall goblin with a flattened face, broad nose, and pointed ears. Its wide mouth is filled with sharp teeth, and it has motled grey-green skin.

The largest species of goblin known on Ansalon, the cave lords are powerful tyrants of goblin soceity. They rule over large tribes of goblins or hobgoblins, some even more than one. Their immense girth and might serves to imtimidate and bully their followers into action.

These individuals prefer to be called cave lords and find the term "giant goblin" to be derogatory. For the most part , they appear to be goblins, they share the same features. They are huge wgen compared to goblins; not just in height, which can reach upwards of twelve feet, but in their weight. They are massively obese with many weighting upto 600 to 700 pounds.This is not to say that they are slow however, as a cave lord is  still deviously quick.

Cave lords are unexpectly intelligent. They use their cunning against opponents who expect them to be sluggish and slow . It also allows the cave lord to command his goblin troops in battle, using them more strategically than anhy hobgoblin or bugbear commander could. This sly intelligence coupled with their overpowering strength wins them much respect and loyalty among their followers.

CAVE LORD SOCIETEY

No one knows exactly when or where cave lords came from, but goblins claim they arrived sometime shortly after the chaos war, throwing their weight aroundand quickly making themselves the undisputed rulers of many goblin clans of Ansalon.

A cave lord will rarely be encountered very far from its lair and will always be accompanied by twenty or 30 goblins or hobgolins. It rarely ventures above the surface and prefers to livea life of gluttony and sloth, having goblin servants hunt and bring it food. Cave lords are carnivorous and eat not only meat  but have also been known to practice cannibalism, devouring sniveling goblins and cowering Kobolds.

Lair and Lair Actions

Any cave system that will fit the cave lord and his goblin and hobgoblin followers.

A cave lord will have with him in his lair.

10 -20 goblins, 5 hobgoblins and 2 worg mounts.

 

Regional Effects

The region containing a cave lord’s lair is a hub for goblinoid mvement and where they launch their attacks, it also creates a stable region within the goblinoid society.

If the Cave lord dies, these effects fade over the course of 1d3 days. The goblins and hobgoblins without a leader resort to attacking anything in that region. As they try to establish a new leader among those remaining.

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Habitat: Underdark

Illithian_Goldleaf

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