Multiattack: The clockwork knight makes two melee attacks.
Greatsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.
Command Clockwork Soldier: The clockwork knight targets one Clockwork Soldier within 30 feet. The Clockwork Soldier can immediately use its reaction to make one melee attack.
Steam Blast (Recharge 5-6): The clockwork knight releases a blast of scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Clockwork Resilience: If the clockwork knight is reduced to 0 hit points, it collapses and is incapacitated. At the start of its next turn, it regains 20 hit points and stands back up, ready to continue fighting.
Description
Created to govern those below it, Clockwork Knights command Clockwork Soldiers in and out of battle to enforce the words of its master.
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