Medium Construct, Unaligned
Armor Class 17 Plate Armor
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60ft, Passive Perception 11
Languages Understands the languages of its creator but can’t speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack: The clockwork knight makes two melee attacks.
Greatsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.

Command Clockwork Soldier: The clockwork knight targets one Clockwork Soldier within 30 feet. The Clockwork Soldier can immediately use its reaction to make one melee attack.

Steam Blast (Recharge 5-6): The clockwork knight releases a blast of scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Clockwork Resilience: If the clockwork knight is reduced to 0 hit points, it collapses and is incapacitated. At the start of its next turn, it regains 20 hit points and stands back up, ready to continue fighting.

Description

Created to govern those below it, Clockwork Knights command Clockwork Soldiers in and out of battle to enforce the words of its master.

SuperTony805

Comments

Posts Quoted:
Reply
Clear All Quotes