Duergar Resilience. Xardorok has advantage on saving throws against Poison, Spells, and Illusions as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, Xardorok has disadvantage on attack rolls as well as Perception checks that rely on sight.
Pact Magic. Xardorok is an 8th level spellcaster. His spellcasting ability is Charisma(Spell Save DC 17, +10 to hit with spell attacks). He has two spell slots he can use to cast his spells of any level. These spells are automatically upcast to fourth level. All of his spell slots return after a short rest. He has the following Warlock spells prepared:
Cantrips: Eldritch Blast, Minor Illusion, Chill Touch
1st Level: Armour of Agathys, Hex, Arms of Hadar
2nd Level: Misty Step, Hellish Rebuke
3rd Level: Fireball
4th Level: Sickening Radiance
Spiked Gauntlet. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, or 8 (2d4 + 3) piercing damage while Xardorok is enlarged.
Eldritch Blast. Ranged Spell Attack, +10 to hit, reach 120 feet, two targets. Hit: 11(1d10+5) Force Damage.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, Xardorok magically increases in size, along with anything he is wearing or carrying. While enlarged, Xardorok is Large, doubles his damage dice on Strength-based weapon attacks (included in his attacks), and makes Strength checks and Strength saving throws with advantage. If Xardorok lacks the room to become Large, he attains the maximum size possible in the space available.
Invisibility (Recharge 4–6). Xardorok magically turns invisible until he attacks, he casts a spell, he uses his Enlarge, or his concentration is broken (as if concentrating on a spell). Any equipment Xardorok wears or carries is invisible to him.
Description
Overhauled statblock of Xardorok Sunblight from Rime of the Frostmaiden.
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