Medium Humanoid (Human), Chaotic Neutral
Armor Class 11 (16 with barkskin)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 3th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): cure wounds, entangle, speak with animals, thunderwave

2nd level (2 slots): barkskin

Actions

Club. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Longbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 2) piercing damage, or 9 (1d8 + 1d6 + 2) piercing damage against humanoids.

Habitat: ForestHill

Hardwick

Comments

Posts Quoted:
Reply
Clear All Quotes