Medium Humanoid (Any Race), Chaotic Evil
Armor Class 11 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Fire bolt:spell attack: +3 to hit, reach 30ft., one creature. Hit(1d10+1) fire damage 

Description

Cultists of Bhal tend to spend their time either trying to communicate with their evil God or performing dark and hainous rituals in his name.

Monster Tags: NPC

Habitat: Urban

Ravioli_daddy

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