Armor Class
13
(hide armor)
Hit Points
67
(9d8 + 27)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
17
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
9
(-1)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Chi-Julud. While under the effects of Chi-Julud, the Giant is Large and gains a +2 bonus to Strength ability checks, attack rolls, and weapon damage rolls. Their greataxe grows with them, to be a Large weapon, and deals 3d4+5 damage. When bloodied, the Chi-Julud ends.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Description
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Comments