Large Construct (Elemental), Unaligned
Armor Class 17 (natural armor)
Hit Points 164 (14d12 + 80)
Speed 30 ft., Burrow 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +10
Damage Vulnerabilities Bludgeoning, Force
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Tremorsense 120 feet, Passive Perception 12
Languages Primordial Understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Immutable Form (Quartz). The golem is immune to any spell or effect that would alter its form. Any attempt to do so is rebounded on the caster. In addition, the Quartz Golem is vulnerable to force and blunt damage. Being hit by force and blunt damage causes shards of quartz to spray out towards the source of damage dealing damage equal to the damage the golem took.

Magical Resonance (Quartz). The golem has disadvantage on saving throws against spells and other magical effects and always casts spells at base level without needing materials or spell slots. While in the presence of other Quartz Golems, the spell levels learned through Crystal Resonance (Quartz) are cast at a level higher for each Quartz Golem within 120 feet.

Magic Weapons. The golem's weapon attacks are magical.

Crystal Resonance (Quartz). The golem learns spells and class abilities used in it's range of sight.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Shield. An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Description

Crystal Golems are special creations and are considered a specializer in a certain field depending on what crystal they are made of. They can be cut and chiseled out of a crystal or grown in pools of pure, magical waters or magical patches of ground. Either way, there cannot be other crystals present in a crystal golem during it's growth or during the magical rites performed while animating them as mages have not yet figured out how to reconcile the differences in magical properties between the different crystals though it is theorized that Quartz of almost any kind may be the key in doing so.

Monster Tags: construct

frostykieran

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