Medium Dragon (Goblinoid), Lawful Evil
Armor Class 24 (plate +2, shield +2)
Hit Points 306 (36d10 + 108)
Speed 25 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
13 (+1)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws WIS +10, CHA +8
Skills Arcana +6, Deception +8, Insight +10, Intimidation +8, Perception +10, Religion +6
Damage Resistances Acid, Fire
Damage Immunities Lightning
Senses Blindsight 10 ft, Darkvision 60 ft., Passive Perception 20
Languages Common, Draconic, Goblin
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. Azarr Khul is a 13th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Azarr Khul has following cleric spells prepared:
Cantrips (at will): guidance, resistance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bane, bless, cure wounds, shield of faith

2nd level (3 slots): blindness/deafness, hold person, spiritual weapon 

3rd level (3 slots): bestow curse, protection from energy, spirit guardians

4th level (3 slots): banishment, guardian of faith

5th level (2 slots): contagion, flame strike

6th level (1 slot): blade barrier

7th level (1 slot): fire storm

Actions

Lightning Breath (Recharge 5-6). Azarr Kul exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Morningstar ("Nightbringer"). +13 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) piercing damage plus 9  (2d8) necrotic damage and the target must roll a DC 15 Constitution saving throw or be blinded until the end of its next turn. 

Multiattack. Azarr Khul makes 2 morningstar attacks.

Description

Azarr Kul is a half-dragon (hobgoblin) cleric of Tiamat.  He is the antagonist of the highly-regarded D&D 3.5 campaign "The Red Hand of Doom" by Richard Baker and James Jacobs (2006).

Previous Versions

Name Date Modified Views Adds Version Actions
3/16/2024 3:46:20 AM
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