final breath(acid): when killed, the belcher releases an acid in a 10 ft square. stays on floor for 3 rounds. Dispersed by holy water or create and destroy water.
initial damage: 2d10+3 damage on floor: 1d8+1, for every turn spent in acid the acid does an additional 1d6+1 damage(acid)
Action Name. belch
Action Ranged Attack. Ranged weapon Attack, : dex saving throw DC 16, range 15ft cone. Can be cast every 3 turns
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
dumb
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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