Large Construct, Neutral Evil
Armor Class 20 (natural armor)
Hit Points 220 (20d12 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Fire, Lightning, Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Fire Absorption. Whenever the gorgon is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The gorgon is immune to any spell or effect that would alter its form.

Magic Resistance. The gorgon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The gorgon makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Spike. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage.

Impale (Recharge 3). The gorgon retracts its spikes. At the beginning of the gorgon's next turn, all creatures within 20 cubic feet of the gorgon, centered at the gorgon, must make a DC 18 Dexterity saving throw, taking 60 (10d10 + 8) piercing damage on a failed save, or half as much on a successful one.

Blasr

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