Armor Class
17
Hit Points
144
(12d20)
Speed
STR
18
(+4)
DEX
15
(+2)
CON
20
(+5)
INT
14
(+2)
WIS
12
(+1)
CHA
12
(+1)
Saving Throws
STR +10, DEX +8, CON +11
Damage Vulnerabilities
Lightning, Necrotic, Thunder
Damage Resistances
Acid, Bludgeoning, Fire, Piercing, Radiant
Damage Immunities
Cold, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Incapacitated, Poisoned, Stunned
Senses
Passive Perception 12
Languages
This creature knows most languages, and can learn ones unknown.
Challenge
18 (20,000 XP)
Proficiency Bonus
+6
Traits
Crystal Breath: The lizard with breath a frost like matter, reacting with the ground to form crystals to block or stab it's enemy. 1d20 damage.
Actions
Leap: The lizard will leap toward it's enemy, dealing 1d12 damage and stunning it.
Curl Roll: The Lizard will wind up and roll, finishing with a leap attack. 2d12 damage.
Reactions
N/A
Legendary Actions
N/A
Description
A large lizard with the shape similar to a wyvern without flight covered with crystals of a solid color like red, green, blue, yellow, purple, and even black on occasion.
Lair and Lair Actions
N/A
Comments