Nullify Magic. The Clockwork Librarian can emit a field 20' in diameter, centered on itself, that nullifies magic. This will force all casters to make a save vs a spell DC of 15 in order to cast their spell. This field will last for 3 rounds and then will take 2 rounds to recharge.
Steam Blast. Twice per long rest, The Clockwork Librarian can emit a blast of hot steam in a cone 10 feet long and 10 feet wide at its furthest apex. All caught in the cone, must make a DC 13 Dex check. Failure means the target takes 2d6 heat damage. A successful save takes half damage
Piston Strike. +5 to hit, reach 5 ft, 1 target, on Hit 2d6+6 blunt damage. Once every 3 rounds, the Clockwork Librarian can deliver a devastating melee attack. On a successful hit, the target must make a Constitution save (DC 13) or be stunned on their next turn, unable to take any action. In addition, the target must also make a Dexterity save (DC 13) or be moved 10 feet backwards and knocked prone.
Melee Attack. +5 to hit, reach 5 feet, on Hit 1d6+6 blunt damage.
Multi-attack. The Clockwork Librarian can make 3 attacks per turn.
Extinguish. If fire is used in the library the Clockwork Librarian is protecting, it can use a reaction to use its steam to extinguish the fire. It can extinguish a 5 foot square area of flame in 1 round.
Description
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Lair and Lair Actions
The Library of Farenway.
Regional Effects
The region containing a legendary Clockwork Librarians lair is the Library in the fallen Netherese city of Farenway, which creates one or more of the following effects:
- Lockdown. Upon start of combat, the Clockwork Librarian will seal all exits from the library including magical portals and teleportation. A Strength save (DC 18) can force an exit, or dealing sufficient damage to a door (80 HP) or window (40 HP) will open it.
If the Clockwork Librarian dies, these effects fade over the course of 1d6 days.
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