False Appearance. While the blasphemous bark remains motionless, it is indistinguishable from a dying tree.
Reactive Roots. The blasphemous bark can take one reaction with its entangling roots on every turn in combat.
Siege Monster. The blasphemous bark deals double damage to objects and structures.
Multiattack. The blasphemous bark makes four attacks, each of which can be a claw or barbed thorn attack.
Barbed Thorns. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 6) slashing damage.
Entangling Roots. The roots of the blasphemous bark grasp at a creature within 20 ft. of it. The creature must succeed on a DC 14 Strength saving throw or be restrained. A creature thus restrained can use its action to make a DC 14 Strength check. On a success, it frees itself.
Previous Versions
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8/10/2019 7:31:28 AM
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Coming Soon
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