Huge Plant, Neutral Evil
Armor Class 17 natural
Hit Points 138 (12d12 + 60)
Speed 10 ft.
STR
23 (+6)
DEX
12 (+1)
CON
21 (+5)
INT
14 (+2)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws STR +10, CON +9
Damage Vulnerabilities Fire
Damage Resistances Piercing
Damage Immunities Bludgeoning, Poison
Condition Immunities Poisoned
Senses Tremorsense 30 ft., Passive Perception 11
Languages Common, Druidic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

False Appearance. While the blasphemous bark remains motionless, it is indistinguishable from a dying tree.

Reactive Roots. The blasphemous bark can take one reaction with its entangling roots on every turn in combat.

Siege Monster. The blasphemous bark deals double damage to objects and structures.

Actions

Multiattack. The blasphemous bark makes four attacks, each of which can be a claw or barbed thorn attack.

Barbed Thorns. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

 Claws. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 17 (3d6 + 6) slashing damage.

Reactions

Entangling Roots. The roots of the blasphemous bark grasp at a creature within 20 ft. of it. The creature must succeed on a DC 14 Strength saving throw or be restrained. A creature thus restrained can use its action to make a DC 14 Strength check. On a success, it frees itself.

Previous Versions

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8/10/2019 7:31:28 AM
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