Armor Class
14
natural
Hit Points
90
(12d10 + 24)
Speed
60 ft., Burrow 30 ft., Climb 40 ft.
STR
16
(+3)
DEX
15
(+2)
CON
14
(+2)
INT
7
(-2)
WIS
10
(+0)
CHA
7
(-2)
Skills
Stealth +8
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Druidic
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The awakened stalk can take the Disengage or Hide action as a bonus action on each of its turns.
Regeneration. The awakened stalk regains 5 hit points at the start of each of its turns. If the awakened stalk takes acid or fire damage, this trait does not function at the start of its next turn. The awakened stalk dies only if it starts its turn with 0 hit points and does not regenerate.
Actions
Multiattack. The awakened stalk makes four attacks with its claws. It may choose to grapple with some or all of its attacks.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 6) slashing damage.
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