Large Monstrosity, Neutral Evil
Armor Class 14 natural
Hit Points 90 (12d10 + 24)
Speed 60 ft., Burrow 30 ft., Climb 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +8
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Druidic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The awakened stalk can take the Disengage or Hide action as a bonus action on each of its turns.

Regeneration. The awakened stalk regains 5 hit points at the start of each of its turns. If the awakened stalk takes acid or fire damage, this trait does not function at the start of its next turn. The awakened stalk dies only if it starts its turn with 0 hit points and does not regenerate.

Actions

Multiattack. The awakened stalk makes four attacks with its claws. It may choose to grapple with some or all of its attacks.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 6) slashing damage.

TaAj88

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