Wildshape. Can Wildshape into a Dire Raven as an action once per day.
Slash. Make a melee attack with your shortsword.
Shoot. Make a ranged attack your shortbow.
Ruffle Feathers. Taunt enemies in range, applying a damage debuff. Once per day. Concentration.
Rally. Inspire allies in range, applying temporary hitpoints. Twice per day.
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Slash Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) [slashing] damage.
Shoot Ranged Attack. Ranged Weapon Attack: +3 to hit, range 30/120 ft., 1 target. Hit: 5 (1d6 + 2) [piercing type] damage.
Ruffle Feathers. The Beastmaster shrieks out in raven-tongue, causing enemies in a 30ft radius to make a DC 16 Constitution save. Failure results in targets receiving a -1d4 penalty to all damage dealt for 1min.
Rally. The Beastmaster shrieks out in raven-tongue, causing allies in a 30ft radius to receive 1d8 temporary hitpoints
Opportunity Attack. Make a melee attack at an enemy leaving your melee range.
The Beastmaster can take 2 Legendary Actions. The Beastmaster can only take one Legendary Action at a time, and only at the end of another creatures turn. The Beastmaster regains it's Legendary Actions at the start of it's turn.
Summon Raven (Costs 1 Actions). A nearby raven will turn ethereal and swoop into the sky above the Beastmaster. The next time a humanoid ally within 30ft is targeted by a ranged/spell attack, the raven will dart forward and intercept the attack. Any damage will kill the ethereal raven instantly, and any effects will occur upon impact. The raven will perish at the start of the Beastmaster's turn if not activated.
Lair and Lair Actions
Ravens gather around the Beastmaster
Lair Actions
On initiative count 1 (losing initiative ties), the [Beastmaster] takes a lair action to cause one of the following effects; three ravens will spawn at least 40ft away from him:
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