Protect at all costs. adv on rolls for protection.
Polymorph. can transform within reason (bonus action)
Bury. trsget myst sucseed a dc10 con save.
Expand. if inside can expand to KO
multiattack. can make two attacks.
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1d4 + 2 [peircing] damage.
Action Ranged Attack. RangedWeapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 1d4 + 2 [damage type] damage.
transform, transforms
Protect. adds 20 ft to speed in order to protect owner
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
telepathic bond. is in shape of glaive automatically. if blob dies it will revert to auto state and stay like that for four days. gives adv on con saves.gives photographic memory to user. adds one to con.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments