Red Smoke. when inhaled by anyone (other than CatNap) they must make a con save DC 23 for each turn they are in the gas on a failed save they are knocked unconscious on a successful save they gain one level of exhaustion until the 5th save at which they will automatically fail the save and be knocked out
Legendary Resistance (3/Day). If CatNap fails a saving throw, he can choose to succeed instead.
Multi-Attack. CatNap makes one pounce attack makes 2 claw attacks
Claw Attack. Melee attack +16 to hit reach 10ft 1 target hit 30 ( 3d10+10) slashing damage.
Bite. Melee attack +16 to hit range 5ft 1 target hit 25 ( 2d10+10) piercing damage
Pounce. Catnap leaps up to 20 ft in straight line any can grapple 1 creature medium or smaller and must make a strength/dexterity save DC 16 on a failed save the target gets grappled and CatNap can use a bite attack as a bonus action with advantage
Gas Attack. CatNap can expel red smoke from his mouth in a 10ft cone
Leap. Catnap can leap up to 20ft in a straight line in any direction
Tail trip. CatNap can use his tail to trip anyone of medium size or smaller DC 16 (dex) with disadvantage on a failed save will be knocked prone
Grab. Catnap can grab a individual and restrain them in his hands
CatNap can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. CatNap regains spent legendary actions at the start of his turn.
Gas The Room. CatNap can use his gas to engulf the entire room with the red smoke. (cost 2)
Claw Attack. CatNap does a claw attack.
Gas Attack. CatNap can expel red smoke from his mouth in a 10ft cone
Description
CatNap’s resembles a feline creature cloaked in purple fur. Its eyes showcase black pupils encircled by white irises and a cat-like nose. The creature’s mouth can unhinge widely, devoid of discernible teeth, forming an abyss-like void. Monstrous paws bear four digits, each armed with sharp, black claws, and elongated limbs seem loosely stitched at the joints. The disproportionately small, emaciated torso exposes the rib cage and pelvic bone beneath the skin. Around its neck, a subtle melanoid-black zipper runs, akin to a dull yellow crescent moon charm.
CatNap was meticulously designed to aid Playtime Co. in the practice of abducting select children from Playcare for human experimentation, presumably as they sleep so to not rouse attention. As stated within a proposal backed by Harley Sawyer himself, the purpose of Experiment 1188 was to watch over Home Sweet Home. In truth, Playcare held child experiments captive and prevented them from escaping after said test subjects were eligible for experimentation upon beating the Game Station with a near-perfect score. With the creation of CatNap came the creation of the red gas, securely implanted in his pulmonary, which, while non-lethal, was highly potent. CatNap went through two previous iterations (Experiment 1186 and Experiment 1187) before the final version was designed specifically for Home Sweet Home.
Soon after the creation of CatNap, multiple employees gave their evaluation on CatNap. All employees concluded with the only real flaw of his being his connection to the Prototype. In the months following his creation, CatNap would act like a pet to the Prototype whenever they were together, although the Prototype seemingly ignored him up until the events of Chapter 3. This eventually escalated into CatNap worshipping the Prototype as a god and even starting a primitive religion, with 1006 at its center.
Previous Versions
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3/17/2024 12:59:20 PM
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6
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1
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Coming Soon
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