Ki. The monk has 4 Ki Points to fuel ki features. Their Ki save DC is 14.
Melee Strike. The monk strikes out with their fists.
Throw. The monk throws a deadly dart at a foe.
Ki Blast. The monk channels their ki for a tempestual ranged strike.
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Melee Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage .
Throw. Ranged Weapon Attack: +6 to hit, reach 30/120, one target. Hit: 5 (1d4+2) bludgeoning damage.
Wind Thrust. You expend 1 ki point to thrust a gale of wind in a 15ft cone. Any creature within the line must make a DC 14 Strength save or take 1d8 force damage and be pushed backwards 10ft.
Voltaic Bolt. Concentration. You expend 1 ki point to send a sustained arc of lightning between you and your target. +5 to hit, reach 30ft, one target. On a hit, the target takes 1d12 lightning damage, and on each subsequent turn for the duration, you can use your bonus action to deal 1d6 lightning damage to the target automatically. The spell ends if the target is ever outside the spell’s range or if it has total cover from you, or if your target inflicts damage upon you.
Patient Defense (Bonus Action).The monk spends 1 ki point to take the Dodge action.
Step of the Wind (Bonus Action). The monk spends 1 ki point to take the Disengage or Dash action, and their jump distance is doubled for the turn.
Slow Fall. The monk reduces any falling damage they take by 25.
Deflect Missiles. The monk can use their reaction to deflect or catch the missile when they are hit by a ranged weapon attack. The damage they take from the attack is reduced by 1d10 +8. If it is reduced to 0 and they have a free hand, they can spend 1 ki point to make a ranged attack with range 20/60.
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