Large Aberration, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 212 (17d10 + 119)
Speed 30 ft., Swim 30 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws WIS +6, CHA +10
Skills Stealth +5
Damage Immunities Fire
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Aura of Decay. All creatures that start their turn within 10 feet of the Time-Warped Charnel Lord take 5 necrotic damage.

Temporal Displacement. At the start of its turn, the Time-Warped Charnel Lord randomly shifts 5 to 10 feet in time and space to an unoccupied space it can see. This movement does not provoke opportunity attacks.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Charnel Lash. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) necrotic damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or be grappled. Until this grapple ends, the target is restrained, the Charnel Lord can't lash another target.

Rotting Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. Pluse 6 (2d8) necrotic damage.

Charnel Frenzy (Recharge 5–6).

The Time-Warped Charnel Lord makes one lash attack against each creature within 10 feet of it.

Legendary Actions

 

LEGENDARY ACTIONS

The Time-Warped Charnel Lord can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Charnel Lord regains spent legendary actions at the start of its turn.

Lash. The Time-Warped Charnel Lord makes one Charnel Lash attack.

Temporal Shift (Costs 2 Actions). The Time-Warped Charnel Lord teleports up to 30 feet to an unoccupied space it can see.

Necrotic Absorption (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Constitution saving throw or take 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The Charnel Lord regains hit points equal to the necrotic damage the target takes.

Description

The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.

Lair and Lair Actions

The lair of the Time-Warped Charnel Lord is as much a reflection of its twisted existence as the creature itself. Known as the Chronolysis Sanctum, it lies within a pocket dimension where the fractured timeways have been woven into a grotesque palace.

This abode is constructed from the bones of countless beings that the Charnel Lord has consumed throughout the eons. The walls are composed of ribs and vertebrae, arching overhead to form a macabre cathedral of ossified remains. Spinal columns twist upwards to support the high ceilings, and skulls with hollow eyes watch over the vast halls, emitting a faint, eerie glow that serves as the sanctum's only light.

Time within the sanctum is a tumultuous torrent; clocks and timepieces from a multitude of realities adorn the walls, each ticking out of sync with the others, creating a disorienting cacophony that wears on the sanity of visitors. The floors are a mosaic of tombstones and grave markers, a testament to the lives ended by the Charnel Lord’s unyielding hunger.

In the center of the sanctum lies the Throneroom of Epochs, a vast chamber where the Charnel Lord resides upon a dais made from the fused remains of ancient, time-worn obelisks. This throne pulses with an ominous power, the air around it shimmering with temporal energy that threatens to undo the fabric of reality.

Throughout the lair, temporal anomalies abound. Adventurers may find themselves aging years in seconds or reverting to childhood as they traverse its cursed grounds. The very structure of the sanctum seems to be in a constant state of flux, with corridors and rooms realigning themselves, trapping unwary intruders in an inescapable labyrinth.

Resting in the darkest depths of the sanctum is the Vortex of Forsaken Eons, a swirling abyss where all the timelines corrupted by the Charnel Lord’s existence bleed into nothingness. It is here that the Charnel Lord draws its power, siphoning the life forces and memories from the souls it captures, forever binding them to its lair, an eternal echo of its own damnation.

Monster Tags: aberration

Habitat: HillMountainSwampUnderdarkUrban

Argenteum

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