Amorphous. The voidling can move through a space as narrow as 1 inch wide without squeezing.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Void Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage, and the target must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a humanoid dies from this attack, a new voidling emerges from the corpse 1d4 rounds later.
Shadow Blend. While in dim light or darkness, the voidling can take the Hide action as a bonus action.
Shadowstep (Recharge 4-6). As a bonus action, the voidling can magically teleport up to 30 feet to an unoccupied space it can see that is in dim light or darkness.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Voidlings are small, shadowy creatures that skulk through the darkness of the voids, emerging to attack unsuspecting travelers with razor-sharp claws. They are drawn to sources of life energy and will drain the life force from any creature they encounter, leaving behind nothing but desolation and decay. Voidlings are often found in groups, overwhelming their prey through sheer numbers and ferocity. They are relentless hunters, driven by an insatiable hunger that can never be satisfied.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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