Medium Or Small Swarm of Small humanoids, Chaotic Good
Armor Class 13 Plate Armor
Hit Points 5 (3d20 + 2)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
9 (-1)
INT
9 (-1)
WIS
7 (-2)
CHA
10 (+0)
Saving Throws CHA +2
Skills Animal Handling +15, Survival +11
Damage Resistances Acid
Damage Immunities Fire
Condition Immunities Poisoned
Senses Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 9
Languages Common, Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Sunlight Insensitivity. While in sunlight, the kobold has an advantage on attack rolls, as well as on Strength (Perception) checks that rely on power.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Spear. Melee Weapon Attack: +4 to hit, reach 6 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Slingshot. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Reactions

Faster than basic Kobolds and stronger by a few points.

Description

Burning Kobolds are Kobolds with a flame on the tip of their tail.

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

Red13Kobold

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