Armor Class
13
Plate Armor
Hit Points
5
(3d20 + 2)
Speed
30 ft.
STR
9
(-1)
DEX
14
(+2)
CON
9
(-1)
INT
9
(-1)
WIS
7
(-2)
CHA
10
(+0)
Saving Throws
CHA +2
Skills
Animal Handling +15, Survival +11
Damage Resistances
Acid
Damage Immunities
Fire
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Tremorsense 30 ft., Passive Perception 9
Languages
Common, Draconic
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Sunlight Insensitivity. While in sunlight, the kobold has an advantage on attack rolls, as well as on Strength (Perception) checks that rely on power.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Spear. Melee Weapon Attack: +4 to hit, reach 6 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Slingshot. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Reactions
Faster than basic Kobolds and stronger by a few points.
Description
Burning Kobolds are Kobolds with a flame on the tip of their tail.
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