Large Fey, Chaotic Neutral
Armor Class 14 (chain shirt)
Hit Points 29 (4d10 + 8)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Athletics +5, Perception +3, Survival +3
Senses Passive Perception 12
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the charger moves 20 feet in a straight line toward an enemy and hits an enemy with a melee attack on the same turn, it can immediately use it's bonus action to make another attack with it's hooves.

Actions

Spear. Melee or ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage. 

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Additionally, if this attack hits an enemy, the enemy needs to make a DC12 Strength saving throw or be pushed back 5 ft.

Description

Role. Skirmisher

(original creation using using guidelines from Flee, Mortals! by MCDM and The Forge of Foes by sly flourish.)

Mehkel

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