Armor Class
14
(chain shirt)
Hit Points
29
(4d10 + 8)
Speed
40 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Skills
Athletics +5, Perception +3, Survival +3
Senses
Passive Perception 12
Languages
Common, Sylvan
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Charge. If the charger moves 20 feet in a straight line toward an enemy and hits an enemy with a melee attack on the same turn, it can immediately use it's bonus action to make another attack with it's hooves.
Actions
Spear. Melee or ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Additionally, if this attack hits an enemy, the enemy needs to make a DC12 Strength saving throw or be pushed back 5 ft.
Description
Role. Skirmisher
(original creation using using guidelines from Flee, Mortals! by MCDM and The Forge of Foes by sly flourish.)
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