Charge. If the charger moves 30 feet in a straight line toward an enemy and hits an enemy with a melee attack on the same turn, it can immediately use it's bonus action to make another attack with it's hooves.
Heavy. The sumo has advantage on strength saving throws and contested strength checks.
Multiattack. The sumo makes two attacks using Grapple, Body Slam and Hooves.
Grapple. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, they are grappled (escape DC 14). The sumo can only grapple one creature at a time.
Body Slam. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 16 (3d8 + 4) bludgeoning damage. If the target is grappled by the sumo, this attack has advantage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Description
Role. Brute
(original creation using using guidelines from Flee, Mortals! by MCDM and The Forge of Foes by sly flourish.)
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