Gargantuan Elemental, Neutral
Armor Class 24 Natural Armor
Hit Points 2775 (150d20 + 1200)
Speed 210 ft., (Hover) , Walk 60 ft.
STR
29 (+9)
DEX
30 (+10)
CON
26 (+8)
INT
23 (+6)
WIS
23 (+6)
CHA
17 (+3)
Saving Throws STR +18, DEX +19, CON +17, INT +15, WIS +15, CHA +12
Skills Acrobatics +48, Animal Handling +25, Arcana +25, Athletics +45, History +44, Insight +44, Intimidation +41, Investigation +25, Nature +44, Perception +44, Persuasion +22, Religion +25, Stealth +48, Survival +25
Damage Immunities Cold, Force, Lightning, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 500 ft., Truesight line of sight, Passive Perception 56
Languages All, Common, Primordial
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Discorporation. When Akadi drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Elemental Plane of Air. She can recreate her destroyed avatar in 1 day and can have up to 10 avatars at a time.

Innate Spellcasting. Akadi's innate spellcasting ability is Wisdom (spell save DC 33, +25 to hit with spell attacks). She can innately cast the following spells without components:

At will: conjure elemental, gaseous form, maelstrom, primordial ward, steel wind strike, whirlwind, wind walk

3/day each: chain lightning(at 7th level), control weather, etherealness, plane shift, storm of vengeance, wall of ice

1/day each: cone of cold (at 9th level), conjure minor elementals(at 8th level), demiplane, psychic scream, shapechange, storm sphere (at 9th level)

Sky's End (Mythic Trait; Recharges after a Short or Long Rest). When Akadi is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 2000 hit points and Akadi the air around her intensifies. Each creature that ends its turn withing 300 feet of her must succeed a DC 37 Constitution saving throw or have the air knocked out of them and begin suffocating. They can repeat the saving throw at the end of their turn. If they succeed the creature becomes immune to this effect for one minute. Upon regaining these hit points she immediately recharges her Squall and Whirlwind attacks and she uses both of them immediately. Akadi also regains up to ten expended uses of both her Legendary Resistance and Innate Spellcasting traits. Additionally, Akadi can now use the options in the “Mythic Actions” section. Award a party an additional 155,000 XP (310,000 XP total) for defeating Akadi after she uses her Sky's End mythic trait.

Aerial Domination. Any flying creature within 500 ft. of the avatar is automatically grounded at 60 ft per round unless Akadi chooses to allow them to maintain flight. Each creature suffers normal falling damage unless Akadi chooses to cushion their fall. She very often chooses to subside these winds as being grounded is an insult to all flying creatures including herself. Additionally non-flying creatures of the size [Tooltip Not Found] or smaller have disadvantage on all attacks against her while she's airborne.

Air Form. Akadi can enter a hostile creature’s space and stop there. She can move through a space as narrow as 1 inch wide without squeezing.

Flyby. Akadi doesn’t provoke opportunity attacks when she flies out of an enemy’s reach.

Gargantuan Form. Akadi is 160-feet tall and occupies a 16x16 square space on the battle field.

Lady of the Air. As long as Akadi has contact with air while on the prime material plane, she is considered native to the material plane and cannot be affected by and magic or magical effect as if she were not native.

Legendary Resistance (25/Day). If Akadi fails a saving throw, she can choose to succeed instead.

Limited Magic Immunity. Unless she wishes to be affected, Akadi is immune to spells of 10th level or lower. She has advantage on saving throws against all other spells and magical effects.

Limited Magic Item Immunity. Unless she wishes to be affected, Akadi is immune to any weapon that lacks an enchantment of +3.

Magic Weapons. Akadi’s weapon attacks are magical.

Regeneration. Akadi regains 90 hit points at the start of her turn.

Siege Monster. Akadi deals quadrupole damage to objects and structures.

Wind Shield. Akadi has an aura of constantly blowing high speed winds within 10 feet of her form. All ranged spell and weapon attacks have disadvantage on attack rolls against her while being used outside the aura. Akadi can choose to calm these winds or dissipate them by silent act of will alone.

Spellcasting. Akadi is a 60th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 33, +25 to hit with spell attacks). She can concentrate on up to 10 spells at once. Akadi has the following spells prepared:

Cantrips (at will): booming blade, frostbite, lightning lure, prestidigitation, ray of frost, resistance, shocking grasp, sword burst, thaumaturgy, thunderclap

1st level (at will): armor of agathys, bless, chaos bolt, feather fall, fog cloud, protection from evil and good, sanctuary, shield, silvery barbs, thunderwave, zephyr strike

2nd level (at will): blur, cloud of daggers, detect thoughts, dust devil, enlarge/reduce, gust of wind, hold person, levitate, rime's binding ice, snilloc's snowball swarm, warding wind

3rd level (at will): blink, call lightning, counterspell, dispel magic, elemental weapon, haste, lightning bolt, mass healing word, sleet storm, thunder step, wind wall

4th level (4 slots): banishment, death ward, elemental bane, greater invisibility, guardian of nature, ice storm, storm sphere, summon elemental, vitriolic sphere

5th level (4 slots): animate objects, cloudkill, cone of cold, control winds, destructive wave, far step, greater restoration, mass cure wounds, wall of force, wrath of nature

6th level (4 slot): blade barrier, chain lightning, druid grove, globe of invulnerability, heal, investiture of wind, otiluke's freezing sphere, tasha's otherworldly guise, wall of ice

7th level (4 slot): divine word, etherealness, forcecage, plane shift, prismatic spray, teleport, temple of the gods

8th level (3 slot): animal shapes, antimagic field, demiplane, feeblemind, holy aura, incendiary cloud, maze, power word: stun

9th level (3 slot): astral projection, foresight, gate, invulnerability, mass heal, meteor swarm, storm of vengeance, time stop, wish

10th level (3 slot): for higher level casting

11th level (2 slot): for higher level casting

12th level (2 slot): for higher level casting

13th level (2 slot): for higher level casting

14th level (1 slot): for higher level casting

15th level (1 slot): for higher level casting

16th level (1 slot): for higher level casting

Actions

Multiattack. Akadi makes 4 attacks using her spellcasting, slam and electric flail attacks in any combination but with only two leveled spells. She can then use her Whirlwind or Squall attacks if they are ready.

Electric Flail. Melee Weapon Attack: +28 to hit, reach 90 ft., one target. Hit: 20 (2d10 + 9) thunder damage plus 33 (6d10) lightning damage. On a hit the creature must make a DC 36 Constitution saving throw or be paralyzed for 1 minute. They may repeat the saving throw at the end of their turn

Slam. Melee Weapon Attack: +28 to hit, reach 80 ft., one target. Hit: 62 (10d10 + 9) bludgeoning damage. On a hit the creature must make a DC 36 Constitution saving throw or be stunned for 1 minute. They may repeat the saving throw at the end of their turn

Squall (Recharge 5–6). Akadi unleashes a powerful gale of wind in a 3600-foot cone. Each creature in the area must succeed on a DC 37 Dexterity saving throw, taking 130 (20d12) thunder damage on a failed save, or half as much damage on a successful one for each round she is in this form.

Whirlwind (Recharge 5–6). Akadi transforms into a tornado that is 10 ft. in diameter at the base and 90 ft. in diameter at the top and a total of 160 ft in length. The Whirlwind affects any creature or object within 500 ft. of it for the next 1d4 rounds. Any creature with a challenge rating or level of 6 is killed instantly by the winds. Any creature with a challenge rating or level of 7-9 is knocked unconscious for 1d4 + 2. Any creature with a challenge rating or level of 10 or above is stunned for 1d4. Any creature with a challenge rating or level of 15 or above can make a DC 37 Constitution saving throw against being stunned by the winds. Each creature in the area that is still alive must succeed on a DC 35 Dexterity saving throw, taking 52 (8d12) slashing damage on a failed save, or half as much damage on a successful one for each round she is in this form.

Reactions

Akadi has 25 reactions and is not restricted to 1 per turn.

Deflecting Winds. When Akadi is targeted with a ranged weapon attack she can cause the winds around her to intensify and deflect the attack back at a random target.

Legendary Actions

Akadi can take 25 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Akadi regains spent legendary actions at the start of her turn.

Cast a Spell (Costs 2 actions). Akadi casts a spell from her Innate Spellcasting or Spellcasting trait. Akadi can take this legendary action twice per round.

Electric Flail. Akadi makes an Electric Flail attack.

Ferocious Winds (Costs 3 actions). Akadi unleashes a power full gale of wind in a 5600-­-foot line that is 80 feet wide. Each creature in that line must make a DC 37 Dexterity saving throw, taking 220 (34d12) slashing damage on a failed save, or half as much damage on a successful one.

Slam. Akadi makes a Slam attack.

Mythic Actions

If Akadi’s Sky's End trait is active, she can use the options below as legendary actions.

Maelstrom (Costs 3 actions). Akadi creates a 200-foot radius, toroid-shaped tornado within 1 mile of her. This area becomes difficult terrain and each round on initiative 20 this area increases an additional 40-feet. Each creature that enters the area for the first time on a turn or starts its turn there, it must make a DC 37 Strength saving throw or take 33 (6d10) slashing damage. and be pulled 50-feet towards the center. This tornado lasts 1 day or until Akadi dispels it.

Suffocating Sphere (Costs 2 actions). Akadi creates a 100-foot radius sphere within 1 mile of her. This area becomes difficult terrain and the sphere takes the form of a swirling vortex that pushes all the air out and sucks everything else in. When a creature enters the area for the first time on a turn or starts its turn there, it must make a DC 37 Constitution saving throw or have the air knocked out of them and begin suffocating. Each creature that starts it's turn there must succeed a DC 36 Strength saving throw or be sucked 20-feet into the center. This sphere lasts 1 day or until Akadi dispels it.

Summon Djinni. Akadi summons 1d4 + 2 djinni

Description

Akadi is the Primordial goddess of the Elemental Plane of Air. While appeals to Akadi to
change or still the winds, provide good flying currents, or bring gentle rains
meet with her approval, she grants no prayers to raise or quell harsh storms,
as storms lie within the purview of Talos and Umberlee.

MarvelGirlXVII

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