Legendary Resistance (3/Day). If the Construct fails a saving throw, it can choose to succeed instead.
Multiattack. The Construct uses Right hand(push) and Left hand(pull). The Construct then makes two attacks with hand(attack).
Right hand(push). The Construct chooses a creature within 30 feet of the construct. That creature then succeeded on a strength saving through DC 14 or move 15 feet away and becomes prone. The construct can then choose a space adjacent to it. on that space a black hole appears. any creature that enters the black hole's space must make a DC 16 Dexterity save
Left hand(pull). The Construct chooses a creature within 30 feet of the construct. That creature then succeeded on a dexterity saving through DC 15 or move 15 feet towards the construct and becomes prone.
hand(attack). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
The Construct can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Construct regains spent legendary actions at the start of its turn.
Detect. The Construct makes a Wisdom (Perception) check.
Hand(attack). The construct make one of the hand attacks.
Comments