Multiattack. The abjurer makes three Arcane Burst attacks.
Quarterstaff. Melee Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6) bludgeoning damage, or Hit: 7 (1d8) bludgeoning damage if used with two hands
Chronal Strike (Recharge 5–6).). Alaric unleashes a wave of force in a 60-foot line that is 5 feet wide. Each creature in the line must make a DC 17 Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as much damage on a successful one. Additionally, on a failed save, the target is slowed for 1 minute as per the slow. Targets can make a Wisdom saving throw at the end of each of their turns, ending the effect on themselves on a success.
Spellcasting. Alaric Gryeleaf, Time-Twisted Wizard Hermit casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: fire bolt, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile, shield
2nd level (3 slots) misty step, suggestion
3rd level (3 slots) counterspell, lightning bolt
4th level (3 slots) dimension door, greater invisibility
5th level (2 slots) hold monster, telekinesis
6th level (1 slot) chain lightning
2/day each: dispel magic, lightning bolt, mage armor
1/day each: arcane lock, banishment, globe of invulnerability, invisibility, wall of force
Time Warp. As a bonus action, Alaric can teleport up to 30 feet to an unoccupied space he can see.
Temporal Insight. Alaric can use his reaction to add a (1d4) to his AC against one attack that would hit him. He can do so after seeing the roll but before knowing its outcome.
Description
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
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