Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws INT +9, WIS +6
Skills Arcana +9, Deception +6
Senses Passive Perception 12
Languages any four languages
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The abjurer makes three Arcane Burst attacks.

Quarterstaff. Melee Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6) bludgeoning damage, or Hit: 7 (1d8) bludgeoning damage if used with two hands

Chronal Strike (Recharge 5–6).). Alaric unleashes a wave of force in a 60-foot line that is 5 feet wide. Each creature in the line must make a DC 17 Dexterity saving throw, taking 27 (5d10) force damage on a failed save, or half as much damage on a successful one. Additionally, on a failed save, the target is slowed for 1 minute as per the slow. Targets can make a Wisdom saving throw at the end of each of their turns, ending the effect on themselves on a success.

Spellcasting. Alaric Gryeleaf, Time-Twisted Wizard Hermit casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: fire bolt, mage hand, prestidigitation

1st level (4 slots): mage armor, magic missile, shield

2nd level (3 slots) misty step, suggestion

3rd level (3 slots) counterspell, lightning bolt

4th level (3 slots) dimension door, greater invisibility

5th level (2 slots) hold monster, telekinesis

6th level (1 slot) chain lightning

2/day each: dispel magic, lightning bolt, mage armor

1/day each: arcane lock, banishment, globe of invulnerability, invisibility, wall of force

Bonus Actions

Time Warp. As a bonus action, Alaric can teleport up to 30 feet to an unoccupied space he can see.

Reactions

Temporal Insight. Alaric can use his reaction to add a (1d4) to his AC against one attack that would hit him. He can do so after seeing the roll but before knowing its outcome.

Description

 

Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.

Monster Tags: humanoid

Habitat: DesertMountainUrban

Argenteum

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