False Appearance. While the armour remains motionless, it is indistinguishable from a normal suit of armour.
Paired. The gatekeeper is linked with another one or more. All guarding the same thing. Any attacks made will not hit the linked gatekeepers.
Enrage. When a linked gatekeeper is defeated, gain another action on it's turn and immediately heal 1d8 + 2 hit points. This does not stack if multiple gatekeepers are defeated.
Undying. When all gatekeepers are defeated, revive with full hit points and fall inactive for 1 day.
Multiattack. The armour makes two melee attacks.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.
Description
Large suits of armour made to protect. Highly susceptible to changes in elements.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/18/2024 7:57:18 PM
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7
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0
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Coming Soon
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3/18/2024 7:59:43 PM
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5
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0
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Coming Soon
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