Large Construct, Lawful Neutral
Armor Class 18 (natural armor)
Hit Points 30 (6d8 + 6)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Resistances Slashing
Damage Immunities Poison
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While the armour remains motionless, it is indistinguishable from a normal suit of armour.

Paired. The gatekeeper is linked with another one or more. All guarding the same thing. Any attacks made will not hit the linked gatekeepers.

Enrage. When a linked gatekeeper is defeated, gain another action on it's turn and immediately heal 1d8 + 2 hit points. This does not stack if multiple gatekeepers are defeated.

Undying. When all gatekeepers are defeated, revive with full hit points and fall inactive for 1 day.

Actions

Multiattack. The armour makes two melee attacks.

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.

Description

Large suits of armour made to protect. Highly susceptible to changes in elements.

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2024 7:57:18 PM
7
0
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Coming Soon
3/18/2024 7:59:43 PM
5
0
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Coming Soon
djhappygamer421

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