Armor Class
18
(natural armor)
Hit Points
60
(5d10 + 10)
Speed
50 ft.
STR
20
(+5)
DEX
16
(+3)
CON
16
(+3)
INT
4
(-3)
WIS
12
(+1)
CHA
8
(-1)
Skills
Athletics +7, Perception +3, Stealth +5
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Necrotic
Senses
Passive Perception 13
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5d6 + 5 piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be grappled.
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