Special Trait Name. Enter the description for your special trait.
Spellcasting. The Cargantuan is a 5th-level spellcaster. Its spellcasting ability is 20 (spell save DC 15, +5 to hit with spell attacks). The Cargantuan has the following Artificer spells prepared:
Cantrips at will: Acid Splash, Fire Bolt
1st level 5 slots: Alarm, Absorb Elements, Catapult, Disguise Self, Grease
2nd level 3 slots: Enlarge/Reduce, Heat Metal, Levitate, See Invisibility
3rd level 2 slots: Dispel Magic, Elemental Weapon, Fly, Flame Arrows
Rush. The Cargantuan runs at a singular player with all its speed to knock them back 15 ft Save: DC 17 strength check.
Slam. Melee Weapon Attack: +3 to hit, reach 10ft., 2 target. Hit: 60(8d12 + 12) Bludgeoning damage.
Oil Spout. RangedWeapon Attack: +# to hit, range -50/50ft(Negative number = ability to shoot backward), anyone in range target. Hit: 36(6d8+ 12) Fire damage anyone hit has a disadvantage to movement, Dexterity Save DC 18. If the character succeeds save they take half damage and no disadvantage to movement.
Transform. The Cargantuan transforms into the vehicle it resembles. As the vehicle, the Cargantuan movement speed is quadrupled.
Oil Leak. If the Cargantuan is hit by any fire damage oil spews out of all its limbs and attacks players (use the Oil Spout attack description).
Rust. If the Cargantuan is hit by any more than 30 cold damage the Cargantuan Rusts and its movement speed are halved.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Cargantuan is a Gargantuan size construct that resembles a modern-day car or truck.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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