Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 12 Leather
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +2
Condition Immunities Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Blood Rage: Gains an additional attack on attack action  when below 50% hit points

Actions

Two handed axe. Melee attack: +5 to hit, reach 5 ft. One creature. Hit: 6(1d6 + 6) slashing damage.

Description

Chaos Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Previous Versions

Name Date Modified Views Adds Version Actions
8/10/2019 9:30:50 PM
11
3
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Coming Soon
8/10/2019 9:43:15 PM
9
2
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Coming Soon
8/10/2019 9:43:26 PM
8
2
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Coming Soon
8/10/2019 9:51:51 PM
6
1
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Coming Soon

Monster Tags: NPC

Habitat: CoastalForestGrasslandHillUnderdark

DankNihilus

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