Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Blood Rage: Gains an additional attack on attack action when below 50% hit points
Pain Enthusias 2: Creature receives temporary +2 AC when ever it takes damage. The AC resets to normal at the end of the creatures next turn
Pain Enthusias 4: when below 50% hit points. Creature receives temporary +4 AC when ever it takes damage. The AC resets to normal at the end of the creatures next turn
Dual Axes: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) slashing damage.
Savage Onslaught: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (4d6 + 3) slashing damage. Chaos Berserker permanently loses 2 AC
Description
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Previous Versions
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8/10/2019 10:06:24 PM
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5
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Coming Soon
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