Shapechanger. The wereferret can use its action to polymorph into a ferret-humanoid hybrid or into a ferret, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Sneak Attack(Humanoid or Hybrid Form Only). If the wereferret has advantage on the target, or the target is within 5 ft of an ally, the target takes an extra 10 (3d6) slashing damage.
Wily (Recharges after a Long Rest). If the wereferret takes damage that reduces it to zero, it shifts to Ferret form with 1 hp instead.
Nimble Escape: The wereferret can take the Hide or Disengage action as a bonus action.
Multiattack (Humanoid or Hybrid Form Only). The wereferret makes two attacks, only one of which can be bite.
Dagger(Hybrid or Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 (1d6 + 5) slashing damage.
Claws(Hybrid or Ferret Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Bite (Boar or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereferret lycanthropy.
Crossbow(Hybrid or Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 80/320ft., one target. Hit: 8 (1d8 + 5) piercing damage.
Thwin's Shiny Ring. This were ferret has a ring that contains 3 charges of Magic Missile . The wereferret can expend 1 charge to do 3 (1d4 + 1) force damage three times. This can be focused on different targets.
Uncanny Dodge: When an attacker the wereferret can see hits it with an attack, it can use it's reaction to halve the attack's damage against it.
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