Armor Class
24
Natural
Hit Points
2
(1d4)
Speed
20 ft.
STR
1
(-5)
DEX
8
(-1)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
DEX +1
Damage Vulnerabilities
Bludgeoning, Fire
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Cold, Poison
Senses
Tremorsense, Passive Perception 12
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Vanish. The Crystal Lizard can no longer be seen, regardless of magic used. It will also no longer take damage.
Description
A small lizard with a crystal gem on its back.
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