Bear Body. As a bear, the creatures type is beast. Additionally, It cannot don traditional armor. It have disadvantage on attack rolls using weapons not designed for bears. Due to its strong body, it counts as one size larger when determining Its carrying capacity and the weight it can push, drag, or lift.
Camouflage Hide. The bear gets an advantage to stealth rolls.
Keen Smell. The bear has advantage on Wisdom (perception) checks that rely on smell and hearing.
Multiattack. The bear makes two attacks: one with its bite and one with its claws or one cold breath.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 35 (4d12 + 5) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 48 (5d12 + 8) slashing damage.
Cold Breath (Recharge 5–6). The Bear exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 32 (8d8) cold damage on a failed save, or half as much damage on a successful one.
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