Large Beast, Neutral
Armor Class 18 Natural Armor
Hit Points 185 (16d12 + 60)
Speed 40 ft., Swim 30 ft.
STR
26 (+8)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +12, CON +8
Skills Perception +8, Stealth +4
Damage Vulnerabilities Piercing
Damage Resistances Bludgeoning, Slashing, Thunder
Damage Immunities Cold
Condition Immunities Charmed, Grappled, Poisoned
Senses Tremorsense, Passive Perception 16
Languages Common, Beast
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bear Body. As a bear, the creatures type is beast. Additionally, It cannot don traditional armor. It have disadvantage on attack rolls using weapons not designed for bears. Due to its strong body, it counts as one size larger when determining Its carrying capacity and the weight it can push, drag, or lift.

Camouflage Hide. The bear gets an advantage to stealth rolls.

Keen Smell. The bear has advantage on Wisdom (perception) checks that rely on smell and hearing.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws or one cold breath.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 35 (4d12 + 5) piercing damage.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 48 (5d12 + 8) slashing damage.

Cold Breath (Recharge 5–6). The Bear exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 32 (8d8) cold damage on a failed save, or half as much damage on a successful one.

Habitat: Mountain

Gjallarhorn6612

Comments

Posts Quoted:
Reply
Clear All Quotes