Small Swarm of Small humanoids, Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Teleport (Recharge 4–6). The goblin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Before or after teleporting, the goblin can make one melee attack. Can sync with Blink Dog to blink with them. Both use a charge to do this. 

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Blink Goblins are born in a rare occurrence, doesn't mean there is little amounts of them in a big group of goblins but for a small nest of goblins they will be unlikely to be found. They have a connection to the fey wild which allows them to blink and know Sylvan. They can use Sylvan to tame and bond with a Blink Dog.  They are able to ride a Blink Dog like a normal Goblin could ride a wolf but if the Blink Dog and the Blink Goblin can bond well enough with time together they can blink and take their turn in battle at the same time.

Previous Versions

Name Date Modified Views Adds Version Actions
3/19/2024 4:52:15 AM
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Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

DriftyBICK

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