Large Beast
Armor Class 15
Hit Points 12 (1d20 + 3)
Speed 10 ft.
STR
12 (+1)
DEX
1 (-5)
CON
7 (-2)
INT
30 (+10)
WIS
7 (-2)
CHA
7 (-2)
Skills Acrobatics +0, Athletics +9, Intimidation +10, Investigation +10, Survival +14
Damage Vulnerabilities Radiant, Slashing from a Vorpal Sword
Damage Resistances Lightning; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities All damage from spells, Poison
Senses Darkvision, Truesight, Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Pounce. If the cougar moves or jumps at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. This attack has advantage if the cougar jumps this distance. If the target is prone, the cougar can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the cougar has a long jump of 30 feet and a high jump of 25 feet.

Camouflage. The cougar has advantage on Dexterity (Stealth) checks made to hide.

Keen Hearing and Smell. The cougar has an advantage in Wisdom (Perception) checks that rely on hearing or smell..

Running Leap. With a 10-foot running start, the cougar can long jump up to 25 feet.

Mountaineer. The mountain lion has advantage on athletics checks to traverse or climb difficult mountain terrains. On success it is not effected by difficult terrains. In combat this check is a bonus action

 
Actions

Multiattack.  The cougar makes 2 attacks one with its bite and one with its claws. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountain

Matthewminecraftjune

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