Huge Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 60 ft., Burrow 40 ft., Climb 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws CON +8, WIS +6
Skills Perception +6
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16
Languages Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Burning Fury. When Aurora takes fire damage, its Freezing Breath automatically recharges.

Keen Senses. Aurora has advantage on Wisdom (Perception) checks that rely on it's tremorsense.

Actions

Multiattack. Aurora makes one Bite attack and four Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) piercing damage and 5 (1d10) cold damage.

Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Freezing Breath (Recharge 6). Aurora exhales chill wind in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, a creature takes 36 (8d8) cold damage and is hindered by hypothermia for 1 minute. While under the effect the target acts as if the slow spell had been cast on them. If it or another creature within reach of it uses an action to warm them or the target takes fire damage they can make another Constitution saving throw. On a successful save, the effect ends for it.

 

Description

Aurora is a frost salamander. They are typically natives of the Plane of Ice and would normally struggle to survive in the material realm. However Aurora was a blessing given to Gadrille The Reef-Reaver and as such the mage keeps the creature in the temperature it needs.

Habitat: Arctic

charkomangus

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