Medium Celestial (Angel), Lawful Good
Armor Class 16 Plate
Hit Points 322 (28d8 + 196)
Speed 30 ft., Fly 80 ft.
STR
30 (+10)
DEX
17 (+3)
CON
25 (+7)
INT
24 (+7)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws CON +14, WIS +10
Skills Acrobatics +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic
Condition Immunities Charmed, Frightened
Senses Truesight 120ft, Passive Perception 13
Languages Celestial
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (4/Day) If Akroma, Angel Of Wrath fails a saving throw, it can choose to succeed instead.

Innate Spellcasting Akroma, Angel Of Wrath's innate spellcasting ability is intelligence (spell save DC 21. +13 to hit with spell attacks) Akroma, Angel Of Wrath can innately cast the following spells, requiring no material components. At will: Light, Daylight (3/day), Sunbeam (1/day) 

Divine Presence Allies within 120ft of Akroma, Angel Of Wrath can't be frightened, charmed or possessed by demons, undead and aberrations. 

Magic Weapons Akroma, Angel Of Wrath's weapons attacks are magical. 

Actions

Multiattack Akroma, Angel Of Wrath can make four Greataxe attacks

Action Melee Attack. Greataxe Attack: +10  to hit, reach 5 ft., one target. Hit: 32 (4d10+10) Slashing damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pushed away 5 feet and knocked prone.

 

Reactions

Vengeful Strike In response to an ally being reduced to 0 hit points within 60ft of Akroma, Angel Of Wrath, Akroma makes a weapon attack at a creature within 5ft of it.

Legendary Actions

Akroma, Angel Of Wrath can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Akroma, Angel Of Wrath regains spent legendary actions spent at the start of their turn.

Searing Burst (Costs 2 Actions) Akroma, Angel Of Wrath emits magical, divine energy. Each creature of it's choice in a 10-foot radius must make a DC 20 Dexterity saving throw, taking 21(6d6+13) fire damage plus (6d6+13) Radiant damage on a failed save, or half as much on a successful one.

Detect Akroma, Angel Of Wrath makes a Wisdom (perception) check 

Healing Touch (3/Day) Akroma, Angel Of Wrath touches another creature. The target magically regains 36 (8d8) hit points and is freed from any curse, disease, poison, blindness or deafness.

Monster Tags: Angel

TheSporeWitch

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