Legendary Resistance (4/Day) If Akroma, Angel Of Wrath fails a saving throw, it can choose to succeed instead.
Innate Spellcasting Akroma, Angel Of Wrath's innate spellcasting ability is intelligence (spell save DC 21. +13 to hit with spell attacks) Akroma, Angel Of Wrath can innately cast the following spells, requiring no material components. At will: Light, Daylight (3/day), Sunbeam (1/day)
Divine Presence Allies within 120ft of Akroma, Angel Of Wrath can't be frightened, charmed or possessed by demons, undead and aberrations.
Magic Weapons Akroma, Angel Of Wrath's weapons attacks are magical.
Multiattack Akroma, Angel Of Wrath can make four Greataxe attacks
Action Melee Attack. Greataxe Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (4d10+10) Slashing damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be pushed away 5 feet and knocked prone.
Vengeful Strike In response to an ally being reduced to 0 hit points within 60ft of Akroma, Angel Of Wrath, Akroma makes a weapon attack at a creature within 5ft of it.
Akroma, Angel Of Wrath can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Akroma, Angel Of Wrath regains spent legendary actions spent at the start of their turn.
Searing Burst (Costs 2 Actions) Akroma, Angel Of Wrath emits magical, divine energy. Each creature of it's choice in a 10-foot radius must make a DC 20 Dexterity saving throw, taking 21(6d6+13) fire damage plus (6d6+13) Radiant damage on a failed save, or half as much on a successful one.
Detect Akroma, Angel Of Wrath makes a Wisdom (perception) check
Healing Touch (3/Day) Akroma, Angel Of Wrath touches another creature. The target magically regains 36 (8d8) hit points and is freed from any curse, disease, poison, blindness or deafness.
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