Small Beast, Neutral
Armor Class 14 Natural Armor
Hit Points 2 (1d4)
Speed 25 ft.
STR
1 (-5)
DEX
15 (+2)
CON
1 (-5)
INT
5 (-3)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +4
Damage Vulnerabilities Acid, Bludgeoning, Cold, Fire, Lightning
Damage Resistances Poison
Senses Darkvision Up to 60ft, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Power In Numbers. The size of the swarm determines how many times it attacks in one turn. 1-30 2 times per turn. 31-50 3 times per turn. 51-80 4 times per turn. 81-100 5 times per turn.

 

Actions

Multi Attack. Bee Swarm uses Sting a number of times based on swarm size.

Sting. Deal 1d4+2 poison damage.

Fly. Bees may fly up to 25 feet.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ID_Cougar

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