Medium Construct, Any Lawful Alignment
Armor Class 15 (natural armor)
Hit Points 76 (9d8 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +6, WIS +0
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak, Telepathy 60 ft. (with other automatons only)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Enraged. The automaton has advantage on all melee weapon attack rolls relying on strenght, but attack rolls against it are made at advantage. The automaton also has advantage on strenght checks and saving throws.

Brute. A melee weapon deals one extra die of its damage when the automaton hits with it (included in the attack).

Immutable Form. The automaton is immune to any spell or effect that would alter its form.

Actions

Multiattack. The automaton makes two chainsaw attacks.

Chainsaw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 15 (2d12 + 4) slashing damage. This weapon scores a critical hit on a roll of 19 and 20.

Reaping Blades (Recharge 5-6). The automaton makes a separate chainsaw attack against each creature within 5 feet of it.

Bonus Actions

Aggressive. The automaton can move up to its speed toward a hostile creature that it can see.

Description

Bulkier automatons soldiers covered in light armor. Equipped with two chainsaws for arms, they act as a shock troops, leading the charges of the regular footsoldiers to take the brunt of the assault and fight in closer quarters.

DCR 1/2 - OCR 6

_Lucanoptek_

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