Large Elemental (Angel), Typically Lawful Neutral
Armor Class 20 natural armor (22 when metal is channeled)
Hit Points 310 (21d10 + 210)
Speed 50 ft., Fly 150 ft.
STR
25 (+7)
DEX
22 (+6)
CON
30 (+10)
INT
25 (+7)
WIS
26 (+8)
CHA
26 (+8)
Saving Throws STR +14, DEX +13, CON +17, INT +14
Skills Acrobatics +12, Arcana +13, Athletics +13, Deception +20, History +19, Insight +20, Religion +19
Damage Resistances Cold, Fire, Lightning, Necrotic, Radiant, Thunder
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60ft, Truesight 120ft, Passive Perception 22
Languages All, Telepathy
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Divine liar. Aniela is a perfect liar unaffected by magic that would force the truth. nor can it be detected that she is lying. additionally if magic is cast on her that would reveal her nature it instead reads as whatever she wishes. 

True Conflux. When Aniela the heavenly conflux drops to zero hit points she is cocooned by the six elements. she regains 150 hit points, and immediately channels every element available to her. if she uses an impulse that ends channeling she instead loses the ability to use the impulses for that plane until she channels is again, losing none of the aura effects for that plane. She has access to her mythic impulses. this ability can only activate once, and becomes available again after Aniela finishes a long rest.

Rift. While not in conflict Aniela can make a  rift to any point in the multiverse except the heavens, and step through traveling there instantly. 

Divine awareness. Aniela knows if she hears a lie.

Magic resistance. Aniela has advantage on saves against spells and other magic effects.

Legendary resistance. 3 times per long rest when Aniela fails a saving throw she may choose to succeed instead.

Actions

Multiattack. Aniela makes 3 elemental bursts. these attacks can be from any element she has channeled, alternatively she can use her impulses as described in the impulses themselves. Charisma is her ability modifier for this; +14 to hit, Dc 22 for saves.

elemental Burst. Melee or ranged spell attack: + 14 to hit, reach 5ft. or range 120ft., one target. Hit: 28 (4d10 + 8) damage of her choice depending on what plane she has channeled. Fire plane (fire), water plane (bludgeoning or cold), air plane (slashing or lightning), earth plane (bludgeoning or necrotic), plant plane (piercing or acid), and metal plane (slashing or piercing).

Impulses. All impulses used by Aniela have the effect given by a critical hit of her elemental burst depending on the plane she has channeled.

Elemental serpent. Aniela forms an Elemental serpent  that she sends across the battlefield. she casts one of the following spells depending on which plane she has channeled; wall of fire (fire), Wind wall (air),Wall of stone (earth), Wall of thorns (plant/metal), Wall of water (water)  as her action. if she becomes unchanneled she automatically loses concentration on this spell.

Gerda Bloom (fire, earth, or plant channeled). Aniela grows a bud of elemental energy to a point she can see, the bud then blooms into a beautiful explosion leaving behind only the burnt shadow of a flower. She cast fireball as her action, this impulse ends her channeling. The damage of this fireball depends on the plane she has channeled; Fire plane = fire, earth plane = necrotic, plant plane = acid.

Megarad cutter. (air, water, or metal channeled). Aniela presses her hands together and shoots forth a compressed beam of elemental power. She casts lightning bolt as her action, this impulse ends her channeling. The damage of the bolt depends on the plane she has channeled; air plane = lightning, water = bludgeoning, metal = piercing.

Plane step. Aniela forms sandals of elements on her feet. She cast ashardalons stride as an action. the trail she leaves doesn't dissipate until she is no longer channeling even if she loses concentration on the spell. The damage is 3d6 of a type depending on the plane she is channeling; fire (fire plane), cold (water plane), lightning (air plane), acid (plant plane), or Piercing (earth/metal plane).

Elemental Glyph. Aniela puts a hidden glyph on a surface she can see within 10ft. she casts the glyph of warding spell (explosion only) as an action. The damage depends on the plane she is channeling; fire (fire plane), cold (water plane), lightning (air plane), acid (plant plane), or thunder (earth/metal plane) this ends her channeling.

Summon elemental. Aniela casts summon elemental as an action. the elemental matches the element of the plane she is channeling and does not require concentration to maintain. Aniela can only have one elemental of each plane summoned at a time.

Eye of Silvra (Recharge 5-6). Aniela creates a miniature sun at a point she can see within 500ft, this sun takes up a 10 foot square and casts bright light for 500ft and dim light for another 500ft beyond that (this light counts as sunlight). a creature inside the sun must make a constitution saving throw or take 21 (7d6) damage on a failed save, half on a success. As an action on subsequent turns as long as she concentrates on the sun she may expand it by 5ft in every direction and move the sun up to 30ft in any direction. any creatures of her choice within the suns light add 1d6 damage to any attack they make or spell that does damage relating to the plane she has channeled they cast. (fire plane; fire. water plane; cold, bludgeoning. air plane; lightning, slashing. earth plane; necrotic, bludgeoning. plant plane; piercing, acid. metal plane; piercing, slashing.) this ends her channeling and, The sun lasts for up to 1 minute or until she loses concentration. (while true conflux is active she may choose any of the damage types when she summons the sun, but the added damage is applied to any of the damage types.)

Bonus Actions

Channel plane. Aniela channels a single elemental plane allowing her to use its abilities, and an aura with a radius of 30ft centered on her that gives her benefits depending the plane channeled.

Planar Aura. As a bonus elemental wings sprout from her back. this lasts until she dismisses it or an impulse dismisses it. While channeled enemies within her aura lose resistance to the damages associated with the plane currently channeled, and Aniela gains additional benefits depending on the plane channeled;

(fire plane). she gains immunity to fire damage, and her elemental burst gains this effect on critical hits = the creature hit ignites taking 1d6 fire damage at the start of each of their turns. a creature may use an action to put out itself or another creature.

(water plane). She gains immunity to cold damage, and her elemental burst gains this effect on critical hits = All creatures within 10ft of the target also take 1d10 damage of the same type.

(air plane).  She gains immunity to lightning damage, and her elemental burst gains this effect on critical hits = The target is pushed 10ft in a direction her choosing.

(earth plane). She gains resistance to magical bludgeoning, piercing, and slashing damage, and her elemental burst gains this effect on critical hits = The target is knocked prone.

(Plant plane). Aniela gains 30 temp hp, and her elemental burst gains this effect on critical hits = The target is restrained by plants and takes 1d4 acid damage at the end of their turns while they are restrained. dc 14 str check to escape the plants.

(metal plane). Aniela gain a plus 2 bonus to armor class, and her elemental burst gains this effect on critical hits = The target gets shards of metal stuck inside their wounds, the creature takes 1d4 piercing damage at the start of their turns, and any attack that deals lightning damage has advantage on the creature as well as any effects that need a save against lightning damage the creature rolls with disadvantage.

 

Reactions

Flux Shield . Aniela casts shield as a reaction, when she does so the shield has additional effects depending on the plane she has channeled.

(fire plane) the temperature around her rapidly increases and all metal within her aura has heat metal cast on it. 

(air plane) Blades of air are released randomly. all creatures inside of Aniela's aura take 2d8 slashing damage and must make a dexterity save against her dc or have disadvantage on all attacks they make until they or an ally use an action to staunch the bleeding.

(earth plane) The earth in her aura reaches up to grasp her enemies. All enemies in her aura have earthen grasp cast on them, the spell lasts the full duration but doesn't have the ability to crush after the first turn.

(water plane) Water floods out around her and rushes forth. Tidal wave is cast centered on Aniela all creatures inside her aura are effected except her .

(metal plane) harsh spikes of metal fill the area within her aura. spike growth is cast filling the area of her aura, the spikes last until the effects of the shield spell fade.

(plant plane) roots spread out from Aniela's feet draining the vitality from the surrounding land. Regeneration is casts on Aniela the spell lasts for a minute, and if she casts shield again while regeneration is still in effect she just gains the initial healing.

Legendary Actions

Aniela has 3 legendary actions that she can use regaining all legendary actions at the start of her turn. different abilities cost different amounts of actions.

Striding burst (1 action). Aniela moves up to her speed not provoking opportunity attacks, and makes one elemental burst.

Impulse (2 actions). Aniela uses one of the impulses she has available that doesn't recharge.

Channel element (3 actions). Aniela channels one of the planes.

 

Mythic Actions

Once True conflux is active Aniela may use these actions as legendary actions.

Lightning rod. (2 actions) Aniela makes a metal blast against a creature within 5ft of her. on hit the target suffers the attacks normal effects as well as the effects from the metal planes critical hit. the target then makes a dexterity save (at disadvantage) or take 2d12 lightning damage. (if the initial attack is a critical hit it gains the critical effect of the air plane.

Lava leap. (2 actions) Aniela leaps up to her walking speed onto an empty space she can see within range not provoking opportunity attacks. all creatures within 10ft of where she lands must make a dex save or take 2d6 fire damage and 2d6 bludgeoning damage or half as much on a success as lava rolls out from her landing.

Tree of Duality. (2 actions) Aniela blooms a tree at a point she can see within 60ft. Mist spreads away from the tree in a 10ft radius. The tree lasts for 1 minute, on her turn as a bonus action she may either heal a creature in the mist for 6d4 (once healed the creature can't receive this benefit again), or force a creature within the mist to make a wisdom save or be charmed and immobile for as long as they are in the mist. 

Description

Aniela usually appears as a half-giant elf standing at 9ft 6in. she is tall slender for her size and has an extremely light step despite her size. her hair is a beautiful autumn color. forming a fiery mane that is seemingly both frizzy and well kept. she has kind eyes in this form and a soft smile. her true form is very similar but loses its elvish features instead appearing as an unblemished human her hair coming down in plaets to her mid back. 

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