Medium Humanoid (Shadar-Kai), Lawful Evil
Armor Class 10
Hit Points 21 (4d6 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
8 (-1)
CON
13 (+1)
INT
12 (+1)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws WIS +5
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 15
Languages Common, Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Spellcasting. Aragoria is a 3th-level spellcaster. Its spellcasting ability is +3 (spell save DC 13, +5 to hit with spell attacks). Aragoria has following cleric spells prepared:

Cantrips (at will): Light, Resistance, Spare the dying,  Toll the dead

1st level (4 slots): Bane, False Life, Healing Word, Inflict Wounds, Ray of Sickness, Shield of Faith

2nd level (2 slots): Bane, Blindness/Deafness, False Life, Gentle Repose, Healing Word, Inflict Wounds, Ray of Enfeeblement, Ray of Sickness

Actions

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [piercing] damage.

Channel divinity: Turn undead

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Channel Divinity: Touch of Death

Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature’s life force by touch.

When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice his or her cleric level.

 

 

Bonus Actions

Actions in combat: 

Two weapon fighting

Spells:

Healing word (1st)

Shield of faith (1st)


Blessing of the Raven Queen: 

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

 

Reactions

Reaction Name: Opportunity Attack

Description

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IsildurTheGreat

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