Medium Humanoid (Tiefling), Chaotic Neutral
Armor Class 16 (chain mail)
Hit Points 59 (7d10 + 21)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, CON +6
Skills Athletics +7, Perception +4
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Infernal Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. Captain Xanthas's innate spellcasting ability is Charisma. He can innately cast the following spells, requiring no material components:

At will: thaumaturgy

1/day each: hellish rebuke, darkness

Action Surge (Recharges when Captain Xanthas Finishes a Short or Long Rest). On his turn, Captain Xanthas can take one additional action.

Improved Critical. Captain Xanthas's weapon attacks score a critical hit on a roll of 19 or 20.

 

Actions

Multiattack. Captain Xanthas makes two melee attacks.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Bonus Actions

Second Wind (Recharges after a Short or Long Rest). Captain Xanthas can use a bonus action to regain 12 (1d10 + 7);{"diceNotation":"1d10+7","rollType":"roll","rollAction":"Second Wind"}

Monster Tags: NPC

Habitat: Coastal

Sam_Craters

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