Medium Swarm of Medium undead, Chaotic Neutral
Armor Class 12 Natural armor
Hit Points 38 (4d10 + 10)
Speed 20 ft.
STR
14 (+2)
DEX
7 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws WIS +0
Senses Passive Perception 8
Languages Only languages the creature knew in life, but cannot speak them
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the crim to 0 hit points, it must make a constitution saving throw with the dc of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success the crim drops to 1 hit point instead.

Actions

Slam. 

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit:  4 (1d6 + 1) bludgeoning damage. 

Charge.

Action Melee Attack.  Melee Weapon Attack:  +3 to hit, reach 20 feet, up to 3 targets in a line. Hit: 4  (1d6 + 1) bludgeoning damage

Description

A creature of crimson corruption, created by the energies and magics of The Crimson Fields. This creature is elongated and distorted from it original state, skin ripping to reveal bone, its blood congealed into gel, its eyes sunk into it's skull. Their teeth extend and sharpen to needle points. 

Monster Tags: undead

Habitat: ForestUrban

DarthStrax

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