Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Sling. Ranged Weapon Attack: +3 to hit, range 80 ft./120 ft., one target. Hit: 5 (1d4 + 1) bludgeoning damage.

Description

Beach bandits are the weakest bandits someone is likely to encounter on an Ark. They're not innately evil but are just trying to figure out their bizarre predicament and are on edge, some however are after loot so one can never be too careful near a beach dweller. Being relegated to resource poor regions beach bandits make do with simple gear made from the hide and bones of local wildlife such as dodos and dilophosaurus. A lone beach bandit is easy dispatched but a whole gang can be tricky especially if some of them have scavenged metal weapons or armor from more powerful groups. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

MeganGoldenclaw

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