Special Trait Name. Deafness
Action Melee Slash Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) Slahing damage.
Action Melee Stab Attack. Melee Weapon Attack: +1 to hit, reach 10 ft., 1 target. Hit: 6 (1d10 + 1) Piercing damage and a DC 10 Constitution saving throw which on a fail the target is infected and takes 5 acid damage every turn. The infected creature can re-roll the save every time they take damage to remove the effect.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Parry: if an attack against the Acid Infestor attack roll is lower than half the Acid Infestors AC the Acid Infestor can make a slashing attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A yellow mantis like creature who seems to be melted.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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