Small Beast, Neutral Evil
Armor Class 12 Natural
Hit Points 19 (1d20 + 9)
Speed 20 ft.
STR
14 (+2)
DEX
18 (+4)
CON
11 (+0)
INT
7 (-2)
WIS
4 (-3)
CHA
1 (-5)
Damage Vulnerabilities Cold, Fire, Lightning, Poison
Damage Resistances Thunder
Damage Immunities Acid
Condition Immunities Frightened
Senses Passive Perception 19
Languages This creature cannot speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Deafness

Actions

Action Melee Slash Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) Slahing damage. 

Action Melee Stab Attack. Melee Weapon Attack: +1 to hit, reach 10 ft., 1 target. Hit: 6 (1d10 + 1) Piercing damage and a DC 10 Constitution saving throw which on a fail the target is infected and takes 5 acid damage every turn. The infected creature can re-roll the save every time they take damage to remove the effect.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Parry: if an attack against the Acid Infestor  attack roll is lower than half the Acid Infestors AC the Acid Infestor can make a slashing attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A yellow mantis like creature who seems to be melted.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

323myth

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