Medium Celestial
Armor Class 16
Hit Points 40 (6d8)
Speed 30 ft., Fly 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Damage Resistances Radiant
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 12
Languages Celestial
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down

Defender Melee Attack. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 13 (1d10 + 8 radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.

Avenger Ranged Attack. RangedWeapon Attack: +9 to hit, range 150/600 ft., 1 target. Hit: 14 (2d6 + 7) radiant damage.

Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Vikingbamse

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