Medium Beast (Goblin), Neutral Evil
Armor Class 18
Hit Points 11 (11d6 + 4)
Speed
STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
6 (-2)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws DEX +6
Condition Immunities Restrained
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

BARREL: If the goblin wears a barrel it is immune to bludgeoning unless the attack Critically hits.

 

Actions

ATTACK: +5 1D8 SLASHING

ROLL: move 30ft in a straight direction. +7 2D8 BLUDGEONING ( the movement happens even if the attack fails.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

DUCK: If a ranged attack is targeted at the goblin. The goblin rolls a DC 15 DEX check to dodge and take no damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Its a goblin in a barrel. Its used by the goblin army.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

StixOfKrav

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