BARREL: If the goblin wears a barrel it is immune to bludgeoning unless the attack Critically hits.
ATTACK: +5 1D8 SLASHING
ROLL: move 30ft in a straight direction. +7 2D8 BLUDGEONING ( the movement happens even if the attack fails.
Enter the description for how bonus actions work for your monster here.
DUCK: If a ranged attack is targeted at the goblin. The goblin rolls a DC 15 DEX check to dodge and take no damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Its a goblin in a barrel. Its used by the goblin army.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments