Armor Class
11
Leather
Hit Points
11
(2d8)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
14
(+2)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Dialing In. This creature can ignore the aiming action for any siege weapon.
Actions
Light Hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Hammer Toss. Ranged Weapon Attack: +3 to hit, reach 20ft./60ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Description
Pay: 6sp Daily / 56sp Weekly
Crew who are training in the art of engineering and maintaining a Spelljammer. This one is still new but knows how to patch a hull or aim a ballistae. They have a set of light hammers and light armor.
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