Medium Or Small Humanoid, Any Alignment
Armor Class 11 Leather
Hit Points 11 (2d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
10 (+0)
Skills Arcana +4, Athletics +3
Senses Passive Perception 10
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dialing In. This creature can ignore the aiming action for any siege weapon.

Actions

Light Hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Hammer Toss. Ranged Weapon Attack: +3 to hit, reach 20ft./60ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Description

Pay: 6sp Daily / 56sp Weekly

Crew who are training in the art of engineering and maintaining a Spelljammer. This one is still new but knows how to patch a hull or aim a ballistae. They have a set of light hammers and light armor.

vulpius124

Comments

Posts Quoted:
Reply
Clear All Quotes