Multiattack: The Bile Titan makes three attacks: two with its claw and one with its bile launcher.
Claw: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (2d8 + 11) slashing damage.
Bile Launcher: Ranged Weapon Attack: +8, range 60/240 ft., one target. Hit: (2d8 + 5) acid damage, and the target must make a DC 16 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Acid Pool (Recharge 5-6): The Bile Titan vomits out a pool of corrosive bile in a 20-foot radius centered on a point within 60 feet of it. Each creature in that area must make a DC 14 Dexterity saving throw, taking (6d8) acid damage on a failed save, or half as much damage on a successful one. The affected area becomes difficult terrain for 1 minute.
Legendary Actions
The Bile Titan can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Bile Titan regains spent legendary actions at the start of it's turn.
Swat (Costs 1 Action): The Bile Titan makes a claw attack.
Bellow (Costs 2 Actions): The Bile Titan emits a deafening bellow. Each creature within 30 feet of the titan must succeed on a DC 13 Constitution saving throw or be stunned until the end of their next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/25/2024 10:59:28 PM
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4
|
2
|
1.1
|
Coming Soon
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|
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3/20/2024 10:04:34 PM
|
15
|
4
|
1.2
|
Coming Soon
|
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